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Thread: Game Needs More Good kds Competing

  1. #466
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    Quote Originally Posted by Palem View Post
    When you say "Warring kds" you seem to be using that exclusively for the good quality kds. When I say warring kds, I'm using it for every kd that calls themselves a warring kd,...I have no interest in making war kds NOT be war kds anymore. You want to war great. But stop thinking that you need to avoid growth to do it.
    Sorry your right its kinda a generic term just like "top" usually refers to land whoring kds and TFC would fall in that rough category. I just get sick of say SOME or few, or the better war kds every time i type. Bu the thing is u are trying to actively change them.
    Quote Originally Posted by Palem View Post
    Dear Decent kds who refuse to grow at all and want to war,
    Warring is a lot more fun at the top with kds who can actually beat you. Winning (and even losing) a close game is always 1000% more fun than an absolute blowouts. Stop taking the easy way out and actually challenge yourself to get better.
    would you say a war at 15 million is better than a war at 6 million nw. Because right now 2 equally skilled kds can sit at either and "quickly" shift between those two nw's trying to find war. If bigger=better add a zero to everyone land and boom super fun times.
    If what your saying is its better to war against other good kds, kds that are equally as skilled then your bad at suggestions, thats already done.
    If what u want is the NW/land chart to be a representation of kd skill then the mechanics need to be changed to do that not player attitudes.
    If what u want is simply more top "competition" then go punish abs and change game mechanics to make it easier to nw whore since thats what those kds do best. The kds that lack the drive to compete up top do so because they've seen what happens to kds that aren't clearly better than rage/sanc/pulse, they get beat down over and over again like simians. Heck simians has almost crowned, if all u want is for more kds to be like Simians and compete well even those that tease Anri thinks his kd is
    Quote Originally Posted by octobrev View Post
    Top tier: no current kingdoms
    Middle tier: Rage, Sanc, HoH, Pulse, Mercy
    Bottom tier: Insolence, Trinity, Divinity, Simians, BiO
    Unmentionables: all of the rest.
    at worst the 10th BEST kd in the game. Why put yourself through all the crap simians gets when u can simply fight him when hes smaller..cats v simians for example in ages past.

    edit BTW
    Quote Originally Posted by Palem View Post
    We wouldn't war anyone? We're happy to war people. Just be prepared for a long hostile. We aren't going to war you until you're weakened to a point that we think we can win. If you wave us we aren't just going to blindly declare and then get stomped by people. That's not playing passively, that's playing stupid and totally ignoring your kds strengths and weaknesses.
    If you could use the same GBP provide by hostile in a "war" im plenty of kds would war you it'd make at 25 feary setup one of the strongest in the game too. But as you cant stop outside hits from interfering during hostile its suicide to try to fight TFC. With that said even if you could stop outside hits abusing game mechanics via GBP like u guys have been doing gets the game changed; see bounce waves not effecting the meter, reduced gains only in fort. Wars shouldn't simply be fought out during hostile its one of the last remaining bad in game designs.
    Last edited by Persain; 10-01-2013 at 21:21.

  2. #467
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    Realest might be good, trollfags might have been good, etc. But I think we can all agree that "I could come back at any moment and defeat everyone, but currently there is no worthy opponent, so utopia doesn't deserve to be graced by my presence" is lame. If you don't want to play, don't play. But that bs reasoning is just a cop-out.

    People who are the best at anything don't need to keep reminding everyone about it.

  3. #468
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    Quote Originally Posted by Persain View Post
    If what u want is the NW/land chart to be a representation of kd skill then the mechanics need to be changed to do that not player attitudes.
    NW/Land is already roughly a representation of skill, with some exceptions. The cream rises to the top. Look at the kitties. They USUALLY have a nice ending on the charts. They never really end the age "small". The same is true for other good warring kds. If you just mix in some actual whoring then you're even larger and make a bigger splash.

    If you could use the same GBP provide by hostile in a "war" im plenty of kds would war you it'd make at 25 feary setup one of the strongest in the game too. But as you cant stop outside hits from interfering during hostile its suicide to try to fight TFC. With that said even if you could stop outside hits abusing game mechanics via GBP like u guys have been doing gets the game changed; see bounce waves not effecting the meter, reduced gains only in fort. Wars shouldn't simply be fought out during hostile its one of the last remaining bad in game designs.
    That's a weird stance. Is TFC allowed to hit into Divinities hostiles now? Or is it strictly hostiles with TFC that aren't to be respected?

    If we as a community expect hostiles to be respected then I suggest the next time 10+ kds hit into a hostile someone does something about it.

  4. #469
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    Each war win is a happy crown in my happy hippie-mind. Mid-size tier = more wars. @ top tier you get less wars for more activity OOW. In terms of FUN its totally not worth it. And after all this is a game... Just let us have fun. If you wanna challenge people to have more fun by improving the way YOU think is improving then by all means do suggest it. But dont be suck a prick doing it. Thats just a turnoff

  5. #470
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    A better idea if you want more kingdoms around your size is to revise the exploration pool and Paradise spell. For example the Exploration pool caps at 1/5th or 1/10th of your kingdom size. The growth rate of acres in pool is altered to 2.5 instead of the current 5 times it's amount while the decay rate is set to 1% instead of the 0.5% mark. Then you set Paradise to cost 1.5x the amount of acres in exploration pool rounded down with partial numbers. To me this will encourage wars more resulting in more kingdoms fighting each other. You can't force someone to change their playing style but you can modify the exploration/paradise process.
    T/Ms apparently = black sheep of Utopia.

  6. #471
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    Quote Originally Posted by Retailer View Post
    Each war win is a happy crown in my happy hippie-mind. Mid-size tier = more wars. @ top tier you get less wars for more activity OOW. In terms of FUN its totally not worth it. And after all this is a game... Just let us have fun. If you wanna challenge people to have more fun by improving the way YOU think is improving then by all means do suggest it. But dont be suck a prick doing it. Thats just a turnoff
    I want you to have more fun. I'm still waiting for an opinion on how I injected my opinion into improving whoring improves your kd. You can get better. You know HOW you can get better and you blatantly disregard it because of some stupid, fake excuses that you've made up in your "hippie-mind".

    Quote Originally Posted by Natsu View Post
    A better idea if you want more kingdoms around your size is to revise the exploration pool and Paradise spell. For example the Exploration pool caps at 1/5th or 1/10th of your kingdom size. The growth rate of acres in pool is altered to 2.5 instead of the current 5 times it's amount while the decay rate is set to 1% instead of the 0.5% mark. Then you set Paradise to cost 1.5x the amount of acres in exploration pool rounded down with partial numbers. To me this will encourage wars more resulting in more kingdoms fighting each other. You can't force someone to change their playing style but you can modify the exploration/paradise process.
    If I wanted people to just be bigger the OP would have said "Hey everyone, empty your explore pools". The game's filled with crappy kds who can EASILY improve if they would just challenge themselves a bit and make a push. There's also kds who are very good at warring and just call it quits there and ignore the other half of the game because someone somewhere told them that's not fun. It's stupid and I'm tired of people throwing around empty excuses because they're too scared to fail.

    The mechanics don't need to change. The community needs to change.

  7. #472
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    At the top wars are more entertaining and occur far more organically. There's also more at stake, and they occur within the strategy of the entire round. The problem is its possible to lose wars without them ever happening, for example if you fall behind to the point that you are out of reach of anyone and there is noone large enough to war and leapfrog with.

    Having a bad age when going for growth is similar in fun to having a bad age when going for wars, doesn't mean its the style that's bad. The game works really well when land is the resource people are focused on, its just inorder for people outside the top 3 to be having the most fun with it you'd need more people going for it. Absent that, it's really important to be really good at it.
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  8. #473
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    Quote Originally Posted by Palem View Post
    If I wanted people to just be bigger the OP would have said "Hey everyone, empty your explore pools". The game's filled with crappy kds who can EASILY improve if they would just challenge themselves a bit and make a push. There's also kds who are very good at warring and just call it quits there and ignore the other half of the game because someone somewhere told them that's not fun. It's stupid and I'm tired of people throwing around empty excuses because they're too scared to fail.
    Again, my two cents:

    I'm in a warring KD. There are quite a number of other warring KDs down here in the ghetto/semi-ghetto-size area.
    Just take a look at the warwins chart: The FIRST one that's even vaguely recognizable to me is SPGC at #21, then Divinity at #50 and Pewpew at #55. Or maybe I'm just uninformed. Of the three, the impression I get here is that SPGC's not even considered "top" tier material alongside the likes of the Abs 3+1 gang.

    Well, The Abs 3+1 isn't up on the warwins chart. Neither are Simians, BiO, or any of the rest you mentioned (unless they're not tagged or I missed some of them).

    Now look at the warwins chart. Masks and Karaoke Machines are the only KDs in the top 20 that are above 15mil NW (10mil, even, because only BOB are right on 10mil). Many of those up there are in the 5-7mil NW range, like Eclairs, Spartans, Dirty Secrets and Modesty. Many more are on the 7-9mil range.

    All of which means that:
    FIRSTLY, if I'm in a warring KD, and I actually WANT to war against the best... to me, the best aren't like Abs sitting up there on the NW/Land charts. The best are the leaders on the Warwins chart sitting at 5-7 mil.

    SECONDLY, these warring KDs I am looking at are perfectly well within my range. If they're not, fine, we'll do a little resizing cause they'll be only slightly out of range. Why would I go to all the trouble of growing up to Abs' size when I can find a satisfying war against the best on the WW charts? I might also be farmed all the way. If I am, it means I'm already not good enough to think about competing with them.

    THIRDLY, if I get all I want down here (wars), why would I bother to focus on growth? It's a distraction I can do without. I'm perfectly happy. Call me lazy. Whatever. TO me, growth, or the lack of it, is a byproduct of winning wars, or finding a war. It's not the end, it's the means to an end, and not exactly something I want to spend so much time on.

    Now. The issue you face, Palem, is that there's not enough competition at the "top". But here, "top" is a concept that can be placed where you want it to be. (NW? Land? War Wins? Number of people's ages you've screwed over?) 18 of the top 20 WW KD's are down here in size. So basically, what I think you want (I may be wrong, please correct me if I am) is for the ENTIRE SERVER to change their mindsets to match the top 10 in land, for a crown that not too many people find very relevant anyway. Which, by the way, sounds pretty selfish and elitist.

    No, thank you very much.
    Last edited by Kern; 11-01-2013 at 04:30.

  9. #474
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    I thought war win charts is the chart where you get the most war wins? So all you have to do is war more and win more without losing? I wonder if I am in a 15 prov kingdom and only war kingdoms with 15 provs or less whether I can get in the top 5 ww charts.. hrm..

  10. #475
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    Kern:
    Last time I checked the majority of kingdoms that are great WW kingdoms get beat down when they war the land whore kingdoms. This being when they are the same size. Just cause you can stay small and war people at small size doesn't mean you have what it take when the sizes change and that opening attack (THE VERY FIRST HIT) from a chain just took 1200 acres which is roughly 15% of your acres.

    All I mean by that is that the mechanics/thinking/stakes change when you have more to lose and alot of kingdoms can't keep their players in the kingdom after crap like that. Try going from 8k acres to 800 acres in about 15 minutes (THX BIO) sometime. Then you can come talk about great war win kingdoms.
    Last edited by Osaze; 11-01-2013 at 04:46. Reason: Cause I wanted to add his name so he knew it was directed toward him

  11. #476
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    Quote Originally Posted by Palem View Post
    I want you to have more fun. I'm still waiting for an opinion on how I injected my opinion into improving whoring improves your kd. You can get better. You know HOW you can get better and you blatantly disregard it because of some stupid, fake excuses that you've made up in your "hippie-mind".
    And i keep replying the same thing. I am up here and it is not fun. Sure perhaps im learning 1 or 2 new things but i am NOT having more fun. SINCE i enjoy WARS more than anything and getting up here is very difficult. Game mechanics atm work so that you cant really BULLY someone into war. Meaning if a kd dont want war they enter fortified and we gotta move on. If not we will most likely be waved by another kd.
    And I improve more by facing other setups @ smaller sizes. More wars against more formidable opponents and I learn more.

    If infact you just want to give people a "push in the right direction" perhaps you should create a new thread and rant in a more encouraging way? Cause the "youre stupid if you dont want to improve, and you improve by challanging yourself, that means grow and fight abs"-argument just doesnt work.

  12. #477
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    Quote Originally Posted by octobrev View Post
    Some of the players at our level even see sports therapists to help manage the stress.
    Well i do know that leading @ higher levels takes alot of time and can be stressful even.
    But Really?

    If so it just emphasizes my point that it aint all fun and stuff up at the top.

    @Palem i guess its like any other game out there. Some people play the games casually, spending not that much time on it, just logging in and killing/grinding or whatever.
    Whilst others strive for perfection and want to maximize their performance and be "pro".

    What you are trying to do is push people more in a hardcore direction. Cause thats what going big takes mainly. TIME. Just like anything else you want to excel in the required time spent increases. And for some people utopia is something we do to kill some time online.

  13. #478
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    Quote Originally Posted by Palem View Post
    The game's filled with crappy kds who can EASILY improve if they would just challenge themselves a bit and make a push.
    correct and its always been that way. The first step is to get everyone into 24-25 player kds and stop capping kds at 20. Activity wins wars and when 25 player kds cant punish 20 player kds for simply being smaller in the mid tier theirs no reason for alot of those things to change.

    Quote Originally Posted by Palem View Post
    There's also kds who are very good at warring and just call it quits there and ignore the other half of the game because someone somewhere told them that's not fun. It's stupid and I'm tired of people throwing around empty excuses because they're too scared to fail.
    Games been going 10+ years in the kds that u think are good enough to challenge the "top" how many do u think have players who have played in those kds and not enjoyed it. Its not even about failing its about effort and pacing. Not everyone wants enjoys politics nor do they enjoy the pace of the game up there, super active 2 weeks oop, set waves for 2 weeks, stall for 6 weeks, war for 2 weeks. maybe some random wars thrown in but they often arent at "good" times.

    Quote Originally Posted by Palem View Post
    The mechanics don't need to change. The community needs to change.
    agreed, yet try using tact if your gonna make that suggestion. Now that i cave to that point try living on this planet and go make a suggestion to fix the mechanics to force it.


    edit
    Quote Originally Posted by Palem View Post
    That's a weird stance. Is TFC allowed to hit into Divinities hostiles now? Or is it strictly hostiles with TFC that aren't to be respected?
    Just TFC, not everyone respects hostiles and normally thats fine but since any hostile with tfc is gonna take a kd to <120 nw/acre and last 2 weeks u cant really expect that every semi active player in the game is gonna avoid your kd simply because u tag "hostile." How about if u start relating hits, you gonna not lose significantly more than u gain, what about if 15 kds hit you. you gonna make all of them "pay" for dirty play. A kd like yours that uses GBP to draw out hostile as long as it'll take to win ends up unwittingly useing outside help. Not saying your wrong to do it, just saying thats y no one is gonna war u with your current strategy.
    Last edited by Persain; 11-01-2013 at 08:21.

  14. #479
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    This thread like 1000000000000 threads same type as this.

    <tl;dr>
    Top5: learn to play, come compete top, its challenging and much more rewarding
    Warring KDs: lol no, its not
    Top5: Well do as you wish, but dont whine while we want to grow
    Warring KDs: lol no, warring takes skill more and we want to play more casually, pls dont bottom feed on us.
    </tl;dr>

  15. #480
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    Mercy middle-tier?

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