Sorry your right its kinda a generic term just like "top" usually refers to land whoring kds and TFC would fall in that rough category. I just get sick of say SOME or few, or the better war kds every time i type. Bu the thing is u are trying to actively change them.
would you say a war at 15 million is better than a war at 6 million nw. Because right now 2 equally skilled kds can sit at either and "quickly" shift between those two nw's trying to find war. If bigger=better add a zero to everyone land and boom super fun times.
If what your saying is its better to war against other good kds, kds that are equally as skilled then your bad at suggestions, thats already done.
If what u want is the NW/land chart to be a representation of kd skill then the mechanics need to be changed to do that not player attitudes.
If what u want is simply more top "competition" then go punish abs and change game mechanics to make it easier to nw whore since thats what those kds do best. The kds that lack the drive to compete up top do so because they've seen what happens to kds that aren't clearly better than rage/sanc/pulse, they get beat down over and over again like simians. Heck simians has almost crowned, if all u want is for more kds to be like Simians and compete well even those that tease Anri thinks his kd is
at worst the 10th BEST kd in the game. Why put yourself through all the crap simians gets when u can simply fight him when hes smaller..cats v simians for example in ages past.
edit BTW
If you could use the same GBP provide by hostile in a "war" im plenty of kds would war you it'd make at 25 feary setup one of the strongest in the game too. But as you cant stop outside hits from interfering during hostile its suicide to try to fight TFC. With that said even if you could stop outside hits abusing game mechanics via GBP like u guys have been doing gets the game changed; see bounce waves not effecting the meter, reduced gains only in fort. Wars shouldn't simply be fought out during hostile its one of the last remaining bad in game designs.



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