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Thread: Age 61 potential changes comments.

  1. #151
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    I think it's good that chained provs get a TM boost. NW limits their effectiveness and chained well they will lose all thieves quick and need help with runes. Overall it makes wars less linear an a bit more complex which is better. Just drop some massacres to those so called super TMs. TMs can easily do it with their new off and chainees should have now def anyway.

  2. #152
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    Quote Originally Posted by crease View Post
    LOL 5/4 elf and 4/5 faery will destroy conventional attackers post chain....

    Really? How often do you see chained TM gone berserk? Without an appropriate build these leets will be wasted soon enough and make prov easier to be chained even more. Of course, they can feed on other chained attackers, but it's not like their off goes through the roof.

  3. #153
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    Quote Originally Posted by offas View Post
    Really? How often do you see chained TM gone berserk? Without an appropriate build these leets will be wasted soon enough and make prov easier to be chained even more. Of course, they can feed on other chained attackers, but it's not like their off goes through the roof.
    I believe he means that elf or fae tm running leets will have a very easy time feeding on chained attackers or throwing learns / masses into them to keep them down and thus saving attackers throwing extra hits into them...

  4. #154
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    The reason behind changing Fae and Elf elites is to make them more capable of recovering from being chained by turning into hybrid attackers if they were smart and had elites to begin with. Naturally Fae would have already, but Elves benefited less from using 3-point elites for defense and thus had less elites on hand to recover with. This change gives ALL RACES a reasonable ability to recover from being chained if played right.

    Spot on change, no more blind assumption that "once you chain a T/M they are done" anymore.

  5. #155
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    Quote Originally Posted by crease View Post
    Must lose all generals. Obv :)

    Im more concerned about elf merchant.
    Yes, I was thinking the exact same thing.

    Quote Originally Posted by Verminator View Post
    The reason behind changing Fae and Elf elites is to make them more capable of recovering from being chained by turning into hybrid attackers if they were smart and had elites to begin with. Naturally Fae would have already, but Elves benefited less from using 3-point elites for defense and thus had less elites on hand to recover with. This change gives ALL RACES a reasonable ability to recover from being chained if played right.

    Spot on change, no more blind assumption that "once you chain a T/M they are done" anymore.
    Agreed. Plus being able to slay with elites is a huge boost.

  6. #156
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    Quote Originally Posted by offas View Post
    Really? How often do you see chained TM gone berserk? Without an appropriate build these leets will be wasted soon enough and make prov easier to be chained even more. Of course, they can feed on other chained attackers, but it's not like their off goes through the roof.
    How often do you see ghetto TM's get chained and still try to TM on 400 acres? More often than not. They should be quadtap maxgaining for 100 leets and being sat on 100 dpa. That and they should have 100% LL success rate before releasing those wizzies so should be able to tank any chain coming at them just fine...

    Quote Originally Posted by Tapout View Post
    I believe he means that elf or fae tm running leets will have a very easy time feeding on chained attackers or throwing learns / masses into them to keep them down and thus saving attackers throwing extra hits into them...
    As above.
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  7. #157
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    Faerys would be chained less if they had a 1/5 elite instead of a 4/5 elite to me. The extra added offense on the elite value only adds Networth making them less networth efficient on defense. Just my opinion.

  8. #158
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    Quote Originally Posted by MistyM View Post
    Faerys would be chained less if they had a 1/5 elite instead of a 4/5 elite to me. The extra added offense on the elite value only adds Networth making them less networth efficient on defense. Just my opinion.
    Your overthinking it. NW effeciency doesn't matter all that much when you're getting chained. Where nw effeciency matters is on the bottom of the chain since more nw means higher chance of being in nw range of chain target. 4/5>>>>>>>>>>1/5 when your a small.

  9. #159
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    Good Changes overall. Avians seem a little weak with -10% gains, maybe strengthen the birth rate bonus.

  10. #160
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    wtf are people smoking? elf and faery can do a lot more against a chain than before, but it's hardly a position i'd want either to be in.

    an actually good elf and faery are able to manage being chained better than badelf and badfae, has been that way for a long time... so yeah, t/ms "go berserk" regularly, because they have to. there doesn't need to be ridiculous arbitrary rules for chained provinces, when people just do stupid crap and don't think about how to shut down chained provinces after they are down for the count.

    i don't think avians are necessarily underpowered with -10% gains either, not with raze and massacre being tweaked. avian cleric is bad but avian cleric has been bad for a while now, and its rationale is a stupid one to begin with.

  11. #161
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    Cool Buff thief ops

    Having played Halfling and Gnome for ages, I can say the Thief Rogue is the weakest I've ever seen it. I'll go to Kidnap, get 300-400 and the same player will Fire Ball me and kill 700-1000. I lose thieves, even with them being cheaper alot more and fail even with decent Thief Dens and Sciences. I'll go another race next age unless Halfling is much improved. I'd also like to see Thief ops more balanced with Mage ops. Nothing compares to Meteors, Chastity and Fireballs. You can argue that I had Greater Arson, send 4000-5000 thieves and burn 5 acres..... Or Propaganda and gain 10 wizards or 45 thieves. You get my point.

  12. #162
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    Quote Originally Posted by Captain Blood View Post
    Having played Halfling and Gnome for ages, I can say the Thief Rogue is the weakest I've ever seen it. I'll go to Kidnap, get 300-400 and the same player will Fire Ball me and kill 700-1000. I lose thieves, even with them being cheaper alot more and fail even with decent Thief Dens and Sciences. I'll go another race next age unless Halfling is much improved. I'd also like to see Thief ops more balanced with Mage ops. Nothing compares to Meteors, Chastity and Fireballs. You can argue that I had Greater Arson, send 4000-5000 thieves and burn 5 acres..... Or Propaganda and gain 10 wizards or 45 thieves. You get my point.
    Why are you playing rogue with crappy WPA? Fix that and you wont be wasting stealth on kidnapping...
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  13. #163
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    Quote Originally Posted by crease View Post
    Why are you playing rogue with crappy WPA? Fix that and you wont be wasting stealth on kidnapping...
    This thread is for suggestions, not critiquing others play styles, not to mention he is just making a point which is theivery ops are inferior to their magic counter-spells. And I agree with him. So sit down and know your role, jabroni.

  14. #164
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    Quote Originally Posted by Goodgame View Post
    This thread is for suggestions, not critiquing others play styles, not to mention he is just making a point which is theivery ops are inferior to their magic counter-spells. And I agree with him. So sit down and know your role, jabroni.
    Disagree. The same way you can say aw wave is too powerful. And retraining wizz takes much more time than thieves. But you are right the thread is for suggestions and if you ask me +50% tpa even that the opponent mages have 10-15% WT is better than +30% wpa.

    However with the new homes and the increased -BR to halfers I think they wont be desired for next age.

  15. #165
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    Quote Originally Posted by Goodgame View Post
    This thread is for suggestions, not critiquing others play styles, not to mention he is just making a point which is theivery ops are inferior to their magic counter-spells. And I agree with him. So sit down and know your role, jabroni.
    Kidnapping may give you less peasants than what a fireball kill. But while a fireball means only killing peasants from someone else, kidnapping means removing them from an opponent and bringning them to yourself. I can't agree with the gains being unbalanced.

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