Right. I had a list.. Bit too late but I'll post it anyway. Mostly due to the lack of changes to game mechanics.
- Only one WW bonus, both acres and land. Losing kd gets other bonuses (creds and stuff) but no honor or land bonus.
- Finetune land WW bonus. More land for smallest provs, less for the biggest.
- Slightly wider optimal op range.
- Cheaper than 5x exploring first 12-24hrs of EOWCF (low resources). Exploring credits at warwin/warloss?
- Hostile points / Honor loss for opping into EOWCF
- Anything that makes land more valuable. Landdropping ruins land/nw charts, while warring/honor kds drop to stay in buisness. Capping WW score/honor to total land, in some way?




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