
Originally Posted by
Wiliest
Your confusing "war" in the traditional sense, with "war" as it is defined in the game. Wars do indeed lock out the rest of utopia, they are 1v1 as you say. There is no warring system in place for multiple kingdoms, you cant have 3v3, 2v2, 1v3, etc. wars in utopia, there is no game mechanic for that. Hitting into wars only hurts your kingdom in the long term because its a huge loss of time, you have no protections against other kingdoms who can wave you with no gains penalties, and more often than not you create a longterm enemy for yourself. Diplomacy has nothing to do with the act of "warring".
War is just a stance in the game, the game is not about warring other kingdoms, its about hoarding the most resources in the quickest and most efficient manner possible. That's why all of these diplomacy strategies have developed, the players have figured out it is much smarter to take resources from other weaker kingdoms for "free" while avoiding the true competition for as long as possible, or until they gain a superior position. Its why kingdoms hide their identities at the beginning of an age, hoping to trick a much weaker kingdom into warring them, so they can gain that kingdom's resources, in addition to all the benefits of the warring stance. These "Alliance Wars" stem from the diplomacy strategies, which were created by the playerbase to avoid wars all together. Utopian kingdoms are therefore less like true historical kingdoms of the past, or other war games of similar kind, and more akin to pirates. They take what they can, have their own set of goals, diplomacy standards that they constantly try to engineer in their own favor, and if you don't know the rules they live by, you will get ****ed. These multi-kingdom conflicts are more akin to drive-by lootings/pillaging than all-out multi-way war, in any sense. Sometimes it just gets a bit ugly when blood debts are owed and carried out.