Quote Originally Posted by Thunder TA View Post
Must have missed the original post

"For me, this destroys a large portion of tactical gameplay within wars. When you are facing a big tanky province, effective organisation and targetting provinces during potential weak moments (often during sleep) can be, and often is, an absolute game-changer.

I am a wee bit concerned that this is now lost. I am concerned that we are removing a huge (in many cases, the only) avenue for KDs to attack strong provinces during a short window of opportunity. I feel this is moving towards a Pay2Win system, as this provides kingdoms willing to use a ton of credits a large advantage over kds who are not willing to, or cannot, do that."


Im still waiting to see how this will benefit new or average players or most kds under the top 20 or so .
Large provinces can also choose not to sleep. Or have a buddy system one sits another 24hrs straight stays awake the whole time, then the other does the same for both. We've all pulled all nighters before. You perceive this as an ingame benefit because you see out of game actions as a constant, which it is not.

Any cow player worth his salt doesnt sleep through ticks in the top wars, you do 1hr and 55 minute (59 if you're good ;)) sleep cycles to make sure other kd doesnt starve you etc. So i guess you have no tactical gameplay to beat them at all.... All you're doing is letting that player set sitter so he can sleep a full night which is an OUT OF GAME BENEFIT.

This benefit is even among all players to their out of game life, new or old. Since there is no in game benefit.

So you're still at 0 examples, waiting...