Quote Originally Posted by Zobo View Post
You don't rebuild stables (or any capacity building) in war. You keep armies in/out, and rebuild other buildings (heck, you can even build TGs if you'd like). Horses can last for days even with all of the stables gone, or after getting deep chained down. TGs drop soon as land comes in, when your BE drops because you're shelled out, or because you got Tornadoed/Arsoned. Stables maintain offense if you can reliably log in regardless, unless you get overpopped and can't send out.

That said, playing with stables and missing your attack time by an hour, or having an attack land at the 59th minute of an hour can be devastating to your offense after all the stables have gone. Has happened to me a couple times. However, it was all still just free offense at that point. Had no building ties, no ties to population, immune to ops, bumped up my NW so I could get bigger gains (since my defense all left anyways, not like I"m holding onto anything).... pretty awesome stuff.
Keeping armies in/out is not viable for the vast majority of players and you can never guarantee it will be possible. Horses can be stolen, idk why you think they are immune to ops? Horses add networth, this is a bad thing though you seem to think otherwise for some reason. Stables take a long time to fill and so cannot be rebuilt to good effect in war. These are the reasons you get your TGs in first. TGs are instant effect nw-free offense that mod your entire offensive army. You cap out your tgs, then you add stables.