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Thread: Let's Throw Down - Stables and Ponies, yay or nay?

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  1. #11
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    Quote Originally Posted by Zobo View Post
    Stables only take 60 hours to fill from empty. That's hardly an issue for most people, especially when you can run just 5-10% of your land during eowcf as Stables, and then build up the rest after (that way you have to fill less and benefit from greater horse breeding rates). Do stables take more planning and tenacity to use properly? Yes. Do they net you more offense (on hybrids) and building flexibility? Yes.

    Making 2 uniques a day is not viable for the vast majority of players. Doesn't mean 1 unique is optimum.
    You fail to address my arguments. Your entire preposition of stables superiority is based on flawed reasoning and ineffective tactics.

    Lets make this easier for you. Here are some points, please refuse them using a real argument instead of ignoring them.

    1) Keeping armies in/out is not viable for the vast majority of players and you can never guarantee it will be possible. This is a practical downside. Arguing paper builds is useless, and assuming you can always keep army out 100% of the time is useless for that exact reason.

    2) Horses can be stolen. You clam they are immune, how?

    3) Horses add networth, this is a bad thing though you seem to think otherwise for some reason. Please explain how raising your offense and raising network is superior to raising only your networth.

    4) Stables take a long time to fill and so cannot be rebuilt to good effect in war. Explain how this is untrue.

    5) TGs are instant effect nw-free offense that mod your entire offensive army. What part of this is untrue?

    6) You cap out your tgs, then you add stables. Explain why this is not accurate and valid advice.

    Quote Originally Posted by Zobo View Post
    Again, alls I'm saying is hybrids should run stables or they shouldn't run offense buildings at all.
    This is wrong.
    Last edited by Bishop; 21-11-2012 at 23:21.
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